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Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry

Jeremy Birn,Digital Lighting and Rendering (2nd Edition),New Riders,0321316312,Image Processing,Computer graphics.,Light;Computer simulation.,Three-dimensional display systems.,COMPUTER,COMPUTERS / Computer Graphics,COMPUTERS / Image Processing,Computer Applications,Computer Books General,Computer Graphics,Computer Simulation,Computer/General,Computers,Computers - Other Applications,DIGITAL CINEMATOGRAPHY,How-to/Do-it-yourself,Light,Non-Fiction,Professional,Three-dimensional display systems,United States

Digital Lighting and Rendering (2nd Edition) 9780321316318 Computer Science Books @

 

Product details

  • Paperback 432 pages
  • Publisher New Riders; 2 edition (May 7, 2006)
  • Language English
  • ISBN-10 9780321316318
  • ISBN-13 978-0321316318
  • ASIN 0321316312
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